Open PS2 Loader Versi 1.0 Release

Open PS2 Loader atau yang lebih dikenal dengan OPL adalah software yang memungkinkan kita untuk load game dan aplikasi PS2 yang tersimpan di perangkat USB, Harddisk intenal dan SMB lengkap dengan cover game, background, cheat dsb.

Setelah 13 tahun ahirnya OPL (Open PS2 Loader) tidak lagi BETA. Kali ini release versi 1.0 dengan cukup banyak fitur baru, meskipun pada versi sebelumnya OPL sudah jauh lebih baik dibanding HDLoader.

Dengan menggunakan OPL kita bisa load game yang ada di hardisk internal, external bahkan kalau perlu sambungkan ke PC yang nampung ratusan atau ribuan game, bocah yang belum bisa baca pun bisa pilih game sendiri karena bisa lihat gambar cover untuk masing-masing game. makanya ane heran kalau sampai hari ini masih ada yang menggunakan HDLoader sekaligus anti OPL

Pada OPL versi 1.0 selain melihat logo OPL baru kita juga bisa lihat logo Playstation2 saat launching game. jadi ada kesan original dan sedikit nostalgia seperti saat menggunakan DVD game. Tampilan menu setting juga berubah dan masih ada beberapa yang benar-benar fresh

Adanya Fitur PADemu pada OPL 1.0 memungkinkan kita menggunakan stik PS3 atau PS4 secara wireless ataupun wired. Selain itu stik USB juga bisa kita gunakan untuk memainkan game di PS2 

berikut ini fitur-fitur yang baru dari Open PS2 Loader versi 1.0. Karena males ngetik ane langsung copas dari OPL Release page 

Graphical User Interface (GUI ) / Tampilan :

  •  New default theme & logo by Berion.
  •  New game menu/global game settings.
  • Added global settings for the settings of a game (conf_game.cfg). This allows the user to choose between loading per game, or global settings in a game for each of its functions.
  • The global configuration is the default and supports GSM, PS2RD and PADEMU. If the per game configuration is chosen, it will have priority over the global one.
  • Moved the games settings inside a submenu - "Game Menu".
  • Moved the functions of delete and rename inside the new Game Menu.
  • Eliminated the information page from general options and mapped it to the square button.
  • Added the information page to default theme.
  • Hi-Resolution video modes.
  • Added video mode confirmation when user changes video mode.
  •  Added SFX sounds for the intro and menus.
  • Add new start and select buttons, optimize texture filesize.
  • New fade transition (replaces slide).
  • Fix font, alpha and colours.
  • 4/8 bit png support.
  • Notifications.
  • Updated about page.
  • Updated font to POEVeticaNew.
  • Font fixed scaling for video modes with non square pixels, and for auto video mode. If switching from custom language back to Internal English, reload default internal font.
  • Correctly render interlaced frame mode.
  • Improve alpha blending in 16bit (dithering) mode.
  • Scale button icons.
  • Fix vertical font alignment.
  • Added button in display settings to reset theme to default compiled in colours.
  • Allow the user to auto or manually refresh the apps list. Changed buttons to only refresh the active item (instead of all items) when auto refresh is enabled. Themes:
  • Increased maximum texture size to 1024x1024.
  • Translate information page attribute text keys.
  • Allow internal theme to use overlays and multiple default textures.
  • (ItemsList) Allow itemsList to be centered.
  • (Hint strings) The information texts have the unified positions in x and y, themes now they have the option of "aligned=1" to align the screen texts to the center of the main and info pages.
  • (AttributeText) and (AttributeImage) can be used now in the main menu of themes.
  • Added MiB suffix to #Size AttributeText.
  • (Fixed old bug) Fixed a bug in custom themes that uses the information page, where if the elements of the main page go in two digits, e.g. "main10:", the elements of the information page that go in one digit, e.g. "info0:", are not loaded.
  • (Fixed bug) Fixed a bug with fonts where they were not loaded with custom themes.
  • (Fix) Fixed loading theme from "manual" device.
  • VMC, Fix for VMC name not displayed when first entering menu if one is already configured.
  • Various bug fixes.

Perubahan pada OPL Core :

  • Cache games list, allows the scanning of devices for games to be speed up, by caching the existence of games in a file, (HDD/SMB/USB). In the case of the HDD the cache is always used, unless the user manually refreshes the list or renames/deletes a game.
  • APPS new system, now can be stored within their own folder, within the APPS folders on the game devices. Each app should have its own title.cfg file. The old apps system is still supported. (Example: on a USB disk: APPS/LaunchELF/BOOT.ELF, title.cfg).
  • Merged GSM-CHEAT-VMC-Childproof. These functions are integrated, they are no longer compile separately.
  • PADEMU, new function, added support for DualShock 3/4 (USB & Bluetooth).
  • Lang support from all devices (USB, HDD & SMB), new folder "LNG" created for storing all the language files in each device.
  • Changed how devices are selected for loading/storing config files. When loading: 1. Check memory cards.
  • Updated with newlib v1.14.0.
  • GSM, numerous improvements, changes and fixes.
  • IGR, numerous fixes and updates.
  • SMB updates, numerous patches and changes in SMSTCPIP.
  • IGS new function, support for take in game screenshots, (non functional).
  • Skip videos improved, now not only skips PSS videos, also .BIK and sceMpegIsEnd based ones.
  • PS2 Logo, shows the PS2 logo when launching a game, it will be properly displayed only if both disc and console region match. Consumes a few extra IOP RAM bytes.
  • Removed Mode 7, (High Module Storage).
  • Updated HDD and PFS drivers.
  • CDVDFSV: various fixes.
  • USB, improved USB devices detection. Also increased priority of USBD in-game to 2 & 3.
  • Toolchain, fixes for the new toolchain.
  • Settings for display X and Y offset.
  • Textures: Add bmp support (from gsKit).
  • Power button can now be pressed to shut down the PS2 within OPL's GUI, when the network adaptor is in use.
  • Improved I/O performance for USB transfers by lifting restrictions on transfer length and allowing the USB callback to continue transfers.
  • (SMAP-ingame) ported workaround for MAL Rx FIFO becoming unresponsive, reduced DMA block size to 64 for better performance, adjusted code to make less loads from the hardware and adjusted code for readability.
  • Fixed partition creation of +OPL: added PFS filesystem setting, changed open flags to WRONLY and removed unused mode parameter.
  • Fixed game size computation for HDLoader-format games.
  • Changes to CDVDMAN callback should be binding immediately.
  • Changed EE core starting free memory range from 0x00088000 to 0x00084000, following that Sony treats the range after 0x00084000 (from 0x00082000) as the new start point for free memory, which is the address used by the HDD browser, which has the alarm patch. This will give us more memory. But beware that this is not a well-trodden path.
  • Fixed computation of offslsn, which was not correctly updated when reading across 2 parts. A lot of fixes for ingame-SMSTCPIP, fixed event flag creation (when debug is on) in the ingame-ATAD.
  • Updated to support LWIP v2.0, change DNS server only for static mode & use all-zero addresses as the default (when DHCP is enabled).
  • Added code to shut down USB devices prior to power-off. Added more standard code for shutting down the HDD unit prior to power off.
  • HDPro, fixed HDPro being unable to communicate with the HDPro device.
  • Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9, ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD.
  • Added workaround for bad GameStar adaptor to in-game ATAD code.
  • PS2LINK: final warning fixed, now ps2link module synced with https://github.com/ps2dev/ps2link.
  • Fixed framerate increase whenever the UI is delayed.
  • HDLDump server, fixed crash that may occur if the game settings network update function is used and the HDLDump server is started, and fixed a freeze when the HDLDump server is started and a game is booted from either HDD or USB device.
  • Fix for HDD size calculation, new poweroff processing mechanism, fixed PBUF allocation for Ethernet ARP request, new option for SMSTCPIP to save more RAM.
  • Fix for renaming on USB disks.
  • Fixed MC icon.
  • Fixes for PS3 BC (Backwards Compatible) (SMB).
  • Fix Per-Game Cheat Engine, all devices.
  • Fix font missing when selecting different language.​
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